June 30, 2016
FIFA 17 - Manchester United Squad Ratings Gave Way
As we know, FIFA 17 will come to us on September 27, 2016. However, the barrage of new features such as the Frostbite engine, the Journey Story mode and the improved gameplay features have clouded one important fact – ratings.
With the pending EPL season ahead of us, jolted by the influx of players and new managers, we got a close up into the ratings of the Special One’s squad, Manchester United. At the Play Event at E3 2016, there were some gameplay leaks, and we caught glimpse of the United Squad.
Right off the bat, we see that David de Gea gets a nice bump to an 87-rated keeper, but United only has one solid piece in the defense, which is Chris Smalling at 83, accompanied by Daley Blind at 79 and ever declining Valencia at 75.
In midfield, we have Rooney at a modest 85 alongside Mata at 83. Newcomer Martial is at 78 and Marcus Rashford has a breakout 73 silver card. Rounding out the bench are underwhelming Depay at 79 and Ashley young at 79. From the looks of things, United looks underwhelming.
Now, let us remember, the Great Swede Zlatan is coming to Old Trafford! Who else is looking to make a switch?
EA may well change the rating before the full game is out, remember that.
For more information you can visit our site, U4fifa.com is providing fifa 17 points for sale at cheap prices for gamers.
June 27, 2016
FIFA 17: Take A Look At The "Chemistry Glitch"
The past few days, there has been a lot of speculation, questions, guessing, and such, first regarding the "fitness glitch" (which almost 100% has been confirmed now) and now mostly regarding the "chemistry glitch".
Therefore, I thought I would take a closer look at this "chemistry glitch", in a more technical and logical way, so let's jump straight into it:
What is the "fitness glitch", and why does it work?
There has been a lot of talk about the "fitness glitch", where ALL non-day one cards (all cards except the NIF, non-upgraded, non-transfered cards) start games with full fitness, meaning that you don't have to apply fitness to the cards. It has been tested, and the cards affected by the glitch seem to start every game with 100 fitness regarding what they show before the match.
Now, what (most likely) is the reason behind this "fitness glitch"? What has made it like this? The most logical reason in my eyes, after talking to what I consider "experts", is that when EA add new cards into their database, like a transferred card, upgraded card or an inform card, something is wrong in their system (whether it be the source code of the game, the database system, or something else), causing the fitness not taking affect when the match starts. My guess is that the fitness displays in the menu, but it also has to be applied to make the player feel more sluggish in-game. However, for some reason, the cards released after day one seem to be not be affected by this, and therefore always are stuck at "base fitness", which is 99 (what the card has when you get it).
Why are you talking about the "fitness glitch?
The "fitness glitch" is the whole reason behind the "chemistry glitch" hoax (in my opinion) being a thing. The reason for the "fitness glitch" is that the non-day one cards are always the default of the respective value, and not set to the proper value that they are meant to be at that very moment.
What is the "chemistry glitch" and why (most likely) does it work?
The "chemistry glitch" revolves around the fact that since the "fitness glitch" is the default value, the "chemistry glitch" has to be the default value too. This would mean that every non-day one card ALWAYS has 4 or 5 chem (depending on what the "base chem" is. This would be positive when playing the affected cards in "red" positions, and it would be negative when playing them in a "yellow", "green" or "hyper" position.
So, the 1 million dollar question: Why, most likely, does this work, and why do I believe that the "chemistry glitch" is all just a huge hoax?
The "fitness glitch", as I already explained, most likely happens because the system somewhere doesn't update the "real" value, when you enter a match. Fitness doesn't take effect before you enter a game, in my opinion, and when it doesn't take effect at all with the non-day one cards, we get the so-called "fitness glitch". However, with chemistry, I believe that the value takes effect instantly when he has 1-10 chemistry.
This would mean that if 4 chemistry is base stats, and every + chemistry would be one better stat (even though I don't think it's that simple, but let's use this as a simple example), the player would instantly get +6 stats, hidden, when he had full chem. For many different reasons that I won't bother to explain at this moment as it's pretty complex, and reasons that I've discussed with "experts", it seems logical that they are set before the game and not in-game.
Since there seems to be a problem with non-day one cards getting updated to the real value, there would NOT be a problem with chemistry since it's already set before the game starts.
And that's why I believe that the "chemistry glitch" is a hoax.
What about the handicapping, people playing well in FUT Draft (mostly IF cards) and people having "felt" this "chemistry glitch"?
It's all just the nocebo effect, with you believing that an inform with +1 stats will perform a lot better. I won't go more into this, because it won't help even if I explained it the very best possible. People still would believe want that wanted to believe.
NOW: I may have gotten really off track here, and I may have felt to explain my main point, but I need to perhaps see some tests and look more into this before writing a lot more. I will be updating this post frequently (hopefully), to make it more understandable, add new information, etc. I would REALLY appreciate you guys helping me out here, with tests and what you think about this.
U4fifa.com, the best in-game service provider, offer the cheap fifa 17 coins for sale. You buy cheapest fifa 17 coins safely and enjoying our fastest delivery at u4fifa.com!
June 26, 2016
Japan J1 League Comes into FIFA 17
I'm very happy to see MEIJI YASUDA J1 League and J.League Cup tournament will feature in FIFA 17 when the game launches this September. The J1 League is the top division of the Japan Professional Football League and is the top professional association football league in Japan.
As one of the most popular leagues in Asia, the J1 League has a global fanbase and is one of the most requested leagues from the EA SPORTS FIFA community. All 18 clubs that make up the J1 League will feature authentic logos, kits, and rosters. If you like JAPAN J1 LEAGUE players, why not buy fifa 17 coins to buy the players. Content from these clubs will be in our popular FIFA Ultimate Team (FUT) and other modes across FIFA 17.
The clubs of the J1 League:
Yokohama F. Marinos
In addition to all 18 clubs, Suita City Football Stadium, the new home of Gamba Osaka will be one of the new stadiums available in FIFA 17.
June 23, 2016
Different Engine - FIFA 17 VS PES 2017
EA has made a huge change in FIFA 17 by switching from the Ignite engine to Frostbite. The development team has said this will bring improved night lighting and more realistic player faces with better emotion.
Some leading players have also been performance-captured to bring even better expression to the game, as well as tripling the number of animations.
We also get a brand-new look at areas of the grounds, including changing rooms and tunnels for pre- and post-match interviews.
PES transitioned to a new engine in 2016, using the FOX Engine, and it proved a huge improvement, with players looking incredibly realistic. Konami has developed this further in 2017, with better lighting effects, animations and a revamp of stadia.
After hands-on time with both, while FIFA certainly has the potential to be a stunner based on some of the footage we were shown, in practice it doesn’t yet look noticeably different from last year's. Hopefully the team can fulfill the potential of Frostbite ahead of launch and breath new life into the look of the game.
For more usefull information welcome to u4fifa.com
<< Page 1 of 1 >>
21kb generated in CPU 0.02, elapsed 0.0426 seconds.
37 queries taking 0.0281 seconds, 63 records returned.
Powered by Minx 1.1.6c-pink.
37 queries taking 0.0281 seconds, 63 records returned.
Powered by Minx 1.1.6c-pink.